![]() Here is an example of the most popular tracks upon Daggerfall: A composer, Dan Gooddale, had made amazing remakes of the original soundtrack, which enhances the experience and fits well into the game. So for my music recommendation, I would want to offer you the music of second Elder Scrolls game, Daggerfall. mp3 files into the music folder and the game will play it out, A feature that seems to be lacking in Skyrim for some reason. However, you can balance it out by including your own custom music. Jeremy Soule has done amazing work with the ost, although it is kind of lacking, like with Morrowind & Skyrim. I am trying my best to help out and expand this, if possible. ![]() If this Guide was at all useful or needs improvements, or you have a question, please do ask. Now you are off to play and close shut the jaws of Oblivion. Some of the mods has LINK support, so you can instead use the mod menu from in game with those. I recommend you to go through them and change to your liking. Now, few various mods has come out with inis you can see settings through. Repeat the process for other plugins that are dirty, one by one instead everything at once. The process is automatic and should take only around 10-20 seconds. Tick one of the plugins that LOOT said is with dirty edits and then click ok. It then should give you the list of plugins. First time launching it gives you ad for supporting the tool creator, but you can safely close the window after a few moments. Go and launch TES4EditQuickAutoClean.exe. after sorting out the load order, it should show plugins which has notification about Undeleted References (UDR) and Identical to Master (ITM). ![]() That's basically the structure I use and I have 140+ mods working well together.After having installed these mods, last thing to do is to sort out load order of the mods and deal with dirty mods. ![]() I recommend loading it after OOO or MMMĪnd a special-case warning for Knights.esp (Knights of the Nine) - you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record. Some people will recommend putting larger mods first, but personally I disagree. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. only move mods that you know will conflict and that you want the changes from. It also lets you carefully choose which other mods to load afterwards. That gives you the most complete experience with any of those particular mods. ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) Once they're complete, they can be safely moved up in the list. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Unofficial Oblivon Patch should always be first on the list. Here are the guidelines that I adhere to, personally. I DID read guidelines but they all sound like I'm supposed to know the smallest detail they're talking about!!!! please help lol. All I see is different mod groups (Overhauls, Weapons, CLothes, etc) and "offset" numbers ranging from the negatives to the positives. P.S: I've tried using the new Balo feature but I still have no idea what to do. can someone help me please? Any links to special How-To-Guidelines for idiots (like me)? Thanks in advance! I've been trying to figure out the entire day how to use Wrye Bash to correctly order the mods to merge them into the game with no problem, but I just can't figure out how!! I know I can manually order them myself, and yes I do have a pretty bland idea of what the load order would look like, but I absolutely don't trust myself! That's why I'm relying so heavily on Wrye Bash, but like I said I have no idea how to use it. The only thing that is keeping me from clicking that Launch button is the fear of mod conflicts and crashes due to said issues. I got all the mods I need and, of course, the Oblivion Mod Manager. Hello all! I haven't played a modded Oblivion game for a year and I just got back into it.
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